![]() Which would win if the areas of effect overlapped? Both say "effects cannot protrude", but antimagic field specifically cancels any spell effect. ![]() For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. The area of another spell or magical effect, such as fireball, can't extend into the sphere. Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it.Īreas of Magic. The relevant sections of the antimagic field description are: While antimagic field's description negates any magical effects within the field (-sphere). Nothing-not physical objects, energy, or other spell effects-can pass through the barrier, in or out The unclear part is to the degree to which you need multiple castings of Dispel to remove it.Īs it is unclear, at least in my reading, the DM will need to decide how exactly this spell is adjudicated at their table.Resilient sphere's description states that In fact, the only reason to include that sentence "A dispel magic cast on a specific effect, if successful, removes only that effect." would be to make clear that you can't remove the entirety of Guards and Wards with a single cast of dispel magic. This would in effect be treating Guards and Wards as a set of spells rather than a single effect. Under the second explanation, which honestly I am leaning towards as being most supported by the text, each magic mouth, each dancing lights, each individual stairway's worth of web, each arcane locked door etc, would be its own effect that would need to be dispelled separately. If you cast Dispel Magic on a warded door under the second explanation, it would dispel the effect for that door.įog would count as single effect under both explanations - other paragraphs use multiple phrasing 'webs', 'each', etc, but the corridors section just says 'fog', singular. So if you successfully cast Dispel Magic on a warded door, under the first explanation, it would dispel the effect on all warded doors. The two major explanations that immediately come to mind are 'all things of the same category are the same effect' and 'each individual instance is its own effect'. What exactly is this spell trying to say? Similarly, if I have two " magic mouths" as per the "Other spellĮffects"-clause, is each a unique effect?.Similarly, are the fog and intersection confusion the same effect?.Are all the corridors a part of the same effect? Or is one effect.I'm having trouble parsing the "specific effect" here: A dispel magic cast on a specific effect, if successful, removes only that effect. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally. Place a constant gust of wind in one corridor or room.The vapors appear in the places you designate they return within 10 minutes if dispersed by wind while guards and wards lasts. Place stinking cloud in two locations.You can designate a simple program that the lights repeat as long as guards and wards lasts. Place dancing lights in four corridors. ![]() You can place your choice of one of the following magical effects within the warded area of the stronghold. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts. Webs fill all stairs in the warded area from top to bottom, as the web spell. In addition, you can cover up to ten doors with an illusion (equivalent to the illusory object function of the minor illusion spell) to make them appear as plain sections of wall. All doors in the warded area are magically locked, as if sealed by an arcane lock spell. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.ĭoors. ![]() Fog fills all the warded corridors, making them heavily obscured. Guards and wards creates the following effects within the warded area.Ĭorridors. The description of the Guards and Wards spell says:
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